Eight-Week Calendar
How to use this page
This is the sequence of decisions, not a list of every Season 2 mission. Use the in-game countdown for exact start times.
Week 1: build the engine
What changes: Coal, Alloy Factories, personal Furnaces, the Alliance Furnace, Dig Sites, and the first cities open.
Members: unlock regular factories in the Level 15 chain, raise resistance, save Coal for Blizzards, and participate in the first captures.
Leadership: will establish the heated hive, name the rally leaders, and mark the route toward our Level 4–6 city targets.
Week 2: prove the alliance can sustain events
What changes: Polar Dishes and Beast Crisis begin; Level 3 and 4 cities unlock.
Members: trade ingredients, continue resistance growth, place one squad in the Beast Crisis Furnace before the first wave, and continue the marked territory route toward a Level 4 city. Level 4 is the first large jump in city Rare Soil production.
Week 3: choose sides and prepare for war
What changes: the President chooses Rebels or Gendarmerie; Level 5 and 6 cities open; Violet promotion and Carlie's exclusive weapon become available.
Members: continue the factory and Furnace build and preserve troops, stamina, healing, and teleports for Week 4.
Warzone President: will choose the faction. Leadership will identify our likely Rare Soil opponents and support partners, then publish the final map.
Faction Selection
The Warzone President—not individual members—places the entire warzone in Rebels or Gendarmerie. Each faction contains four warzones. The selection controls our Rare Soil War opponents, which warzones can provide same-faction support, and our four-warzone Faction Duel team.
Faction choices remain hidden unless a President reveals one early. All choices are revealed during Thursday's Announcement Phase.
If the chosen faction is full, the President can use Force Join. This moves an already assigned warzone to the other faction and takes its place. Another Force Join can change the grouping again after the 12-hour cooldown, so use the announced Thursday result rather than an earlier assumption.
Members do not select a faction or press anything during this phase.
Week 4: Rare Soil War begins
What changes: the Capitol opens and Furnace wars start on Wednesday and Saturday.
Members: learn whether they are attacking, defending, or supporting. Show up with multiple usable squads.
Leadership: will lock Furnace placement before preparation, assign Warlord and garrison roles, and publish one battle order.
Nuclear Furnace activation: check the live week
The official Last War Wiki schedule places Nuclear Furnace activation in Week 4. The supplied Fan Work @ULG event card labels it Week 5. That is a real source conflict, so the live Season calendar controls.
When the event opens, the warzone sends dispatches to activate the Nuclear Furnace while Glacieradons move toward cities.
Members: use all activation dispatches and all five direct Glacieradon attacks. If ASA2 owns the attacked city, reinforce it as a separate action.
Cross-warzone option: same-faction players can help activate another Nuclear Furnace and receive a separate Glacieradon hit allowance in each warzone.
Week 5: Rare Soil pressure increases
What changes: Rare Soil War continues and the Rare Soil Showdown phase begins.
Members: keep building resistance and preserve enough troops, stamina, healing, and teleports for both weekly Furnace wars.
Week 6: Rare Soil losses become more expensive
What changes: Rare Soil War continues and the maximum Rare Soil theft rises to 30%.
Members: preserve troops and attend both rounds.
Leadership: will choose the opponent after reviewing available support and expected attendance. An authorized Leader will submit the declaration. One bad matchup can undo weeks of production.
Week 7: win the faction race, then the Capitol fight
What changes: faction points from Monday through Saturday decide which side attacks on Sunday.
Members: complete the confirmed point-producing actions, be available for the final battle, and use all Polar Dish ingredients before Week 8 begins.
Battle requirement: all four warzones must follow one plan for the Capitol and Giant Cannons. Cannons are not side objectives; each captured Cannon attacks the Capitol and accelerates its capture.
Week 8: settlement
What changes: settlement and reward distribution begin. On Day 7, captures, seasonal wars, and cross-warzone teleportation end; seasonal buildings are removed and seasonal resources are converted under the settlement notice.
Members: read the settlement mail before assuming an item will carry forward.
Reward mechanic: the Alliance Leader and Majordomos distribute the alliance's season rewards. Each player can receive no more than one season reward, even after changing alliances. This guide does not define ASA2's allocation policy.
City opening sequence
- Week 1, Day 3: Level 1
- Week 1, Day 6: Level 2
- Week 2, Day 3: Level 3
- Week 2, Day 6: Level 4
- Week 3, Day 3: Level 5
- Week 3, Day 6: Level 6
- Week 4, Day 7: Capitol
The guide schedule places these openings at 12:00 server time. Leadership will check City Clash before declaring.
Rare Soil War rhythm
- Monday/Thursday: rankings and opponent review
- Tuesday/Friday: declarations
- Wednesday/Saturday: invitations, preparation, and combat
The guide schedule places preparation at 12:00 server and combat at 12:30 server. Leadership will use the event countdown before every round.